While this feat is phenomenal at higher levels and absolutely worth the wait if we’re capped at 4, you won’t really get the chance to appreciate this feat. Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains. The ward has a maximum of 3 hit points and absorbs all damage done to you. Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the spell’s magic to create a magical ward that lasts until your next long rest. ![]() That being said, let’s explore the two different Wizard subclasses: With the level cap at 4, you won’t really get that much of a chance to indulge in the Wizard subclasses as much as some other classes might. Misty Step Abjuration or Evocation Wizard? Ideally, the skills you’ll want from the get-go are: To get that slight advantage, as a background you’ll want to pick either Sage or Noble, which will give you Arcana, History, or Persuasion. Humans: Humans get a well-rounded +1 to all stats, and that’s pretty much it. Tiefling (Asmodeus or Mephistolpheles): Tieflings get a +1 to Intelligence, as well as – depending on your subrace – getting a variety of abilities and feats. Having Charisma is not a bad thing either, it’s one of the most useful stats for social interactions. Half-Elf: Getting a +2 in Charisma and a +2 in any other stat, you can get it in your Intelligence. Dex will increase your AC and your Initiative score, and if you’re playing a supportive Wizard, starting any encounter first means you can bolster your allies before the fight even begins. Your second highest stat should be Dexterity, as it is your most useful one. But don’t worry, you don’t have to select these races if you’re not a meta player.Īs a Wizard, you’ll want to prioritize Intelligence. In Baldur’s Gate 3, your race will give you various ability score increases, so picking the right one can give you a boost from the start. When creating your character, your first prompt will be to select your race. This ability alone makes them a brilliant jack of all trades. Wizards will be able to pick up Guiding Bolt Spell Scrolls – a spell normally unique to Clerics – and learn it. Whether you select your spells to start, or you learn from spell scrolls, Wizards are the most versatile spellcasters. However, to make up for that, you’ll have access to the widest and more varied spell list. Then you’ll need to remember, Wizards don’t usually have high Con, meaning you’ll have low health and be quite squishy. There are also a few other things to consider when making a Wizard, you’ll need to prioritize your Intelligence so picking a good race will be a good start. ![]() Bearing in mind, players will only have access to the first subclass feature, so it ends up being a competition between the two features more than the rest of the subclass.
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